Closed GoogleCodeExporter closed 8 years ago
Yes, you are right! BMesh is not supported and I wouldn't see any reason why it
should be. gpu-based 3d graphics are in tris or quads which are supported by
gamekit. You have two choices:
1) give gamekit appropriate quad- or tribased meshes
2) Select your mesh press ctrl-t and triangulate you mesh (I know this is gonna
be ugly! actually blender game engine is doing it the same...)
Not to speak of dissolve vert :D
Sry, in my eyes this is a "Won't fix/do"
Original comment by thomas.t...@googlemail.com
on 26 Jul 2012 at 6:40
It´s a little bit confusing to get those different results in blender and
gamekit...
Lets imagine the gamekit is able to explicitly triangulate meshes?!?!
Nether the less - Thanks for the very fast response ;-)
Regards,
Michael
Original comment by 2beorn...@gmail.com
on 26 Jul 2012 at 10:28
Original comment by thomas.t...@googlemail.com
on 27 Jul 2012 at 10:45
Original issue reported on code.google.com by
2beorn...@gmail.com
on 26 Jul 2012 at 5:55