Closed GoogleCodeExporter closed 8 years ago
Yes, you are right! I will fix this! Thx for reporting
Original comment by thomas.t...@googlemail.com
on 25 Oct 2012 at 6:40
Ok, I fixed this. Until the patch it was only possible to use the normalmap as
first texture. There was a bug in calling the tangent-generator...nevertheless
this still doesn't work properly as I wasn't able to use uvcoords other than
the first one for normalmaps. I pass the right layer to the rtss...but this is
another issue...
Again thx for reporting!
http://code.google.com/p/gamekit/source/detail?r=1202
Original comment by thomas.t...@googlemail.com
on 25 Oct 2012 at 7:24
Original issue reported on code.google.com by
joeyferweda@gmail.com
on 25 Oct 2012 at 1:09