Closed GoogleCodeExporter closed 8 years ago
The cleanest way to destory a group-instance to destroy the group rather than
each single object.
groupInst:destroyInstance()
But I agree that it should work the way you wanted it work...I will fix that...
Original comment by thomas.t...@googlemail.com
on 5 Nov 2012 at 6:57
Ok, I have to admit that it also crashed if using the method I told. The reason
was that if you add start an animation the object is added to the scene's
animation-updater which lead to the crash.
I fixed this one and added that entities destroy their corresponding skeleton
if the get destroyed.
Thx for reporting and thx for your test-case. That helped a lot for fixing the
issue.
http://code.google.com/p/gamekit/source/detail?r=1209
Original comment by thomas.t...@googlemail.com
on 5 Nov 2012 at 8:23
Original issue reported on code.google.com by
kornwar...@gmail.com
on 3 Nov 2012 at 1:11Attachments: