What steps will reproduce the problem?
1.Create 2 Scenes and load a mesh With a Skeleton to the first scene.
2."Clone" the Skeleton and Mesh to the 2nd Scene. (using CloneToScene, Clone,
CloneObject)
3.Attempt to Play animation on either the Mesh or Skeleton.
What is the expected output? What do you see instead?
Animation should play like it does using the AddObject function.
What version of the product are you using? On what operating system?
Latest compiled trunk, Visual Studio 2008, Windows 7 x64, Ogre 1.9
Please provide any additional information below.
more info here http://gamekit.org/forum/viewtopic.php?f=2&t=3704
Original issue reported on code.google.com by Spectrome on 17 Mar 2014 at 6:05
Original issue reported on code.google.com by
Spectrome
on 17 Mar 2014 at 6:05