Closed GoogleCodeExporter closed 9 years ago
for details, I couldnt dispel Flame Cage IV, Flame Fusion II, Blaze V, Erosion
I.
Original comment by pl6...@gmail.com
on 23 Mar 2011 at 10:04
I believe this can be fixed in the Datapack.
Original comment by ZeroSign...@gmail.com
on 23 Mar 2011 at 11:19
i tried to fix it personally.
but Greater Healing Potion can dispel two effects regardless of Mental or
Physical.
so,
void removeMentalEffect()
void removePhysicalEffect()
these methods have to return int for dispeled number.
and DispelEffect class doesnt have value param like DispelDebuffMentalEffect or
DispelDebuffPhysicalEffect.
i cant see how should i fix this.
and i thought it might be core things so i shouldnt fix it in local boldly for
avoiding spaghetti code and hard merging.
Original comment by pl6...@gmail.com
on 23 Mar 2011 at 5:10
Could you just use DispelEffect? The XML syntax is:
<dispel dispeltype="EFFECTID" e="2" element="WATER">
<effectids>114652</effectids>
<effectids>115702</effectids>
<effectids>113662</effectids>
<effectids>113582</effectids>
</dispel>
Original comment by ZeroSign...@gmail.com
on 4 Apr 2011 at 2:49
thx
it worked.
Original comment by pl6...@gmail.com
on 4 Apr 2011 at 6:50
Original comment by versi...@gmail.com
on 4 Apr 2011 at 7:57
Fixed Committed Revision 244.
Original comment by ZeroSign...@gmail.com
on 6 Apr 2011 at 3:53
Original issue reported on code.google.com by
pl6...@gmail.com
on 23 Mar 2011 at 9:53