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ISSUES HERE!!
Core revision:263
Bug description: Skillchain Trigger System have issues with
evade,stumble,dodges. chains doenst cancel after your enemy evaded, or got
stumbled. so basicly you start a chain your enemy evade and you can use the
second stage of the chain
What steps will reproduce the problem?:-
What is the expected output?: chains have to stop after or enemy evaded, you
stumbled or such things
Please copy/paste errors below:
Original issue reported on code.google.com by paules.a...@gmx.de on 21 Apr 2011 at 9:25
Original issue reported on code.google.com by
paules.a...@gmx.de
on 21 Apr 2011 at 9:25