ahockersten / lierogbg

The LieroGBG ranking and match system. It's a Django + Bootstrap web application used for managing a Liero ranking system.
GNU General Public License v3.0
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Remake sitemap structure to open up for new pages. #14

Closed Poukah- closed 10 years ago

Poukah- commented 10 years ago

Sitemap

additions are marked with ***

START ***

RANKINGS

MAPS ***

(STRATEGY)

(STREAM)

LOGIN/LOGOUT

Poukah- commented 10 years ago

START

Liero GBG is an organization located in Gothenburg, Sweden working for the proliferation of
the game Liero (1.33 © Joosa Riekkinen, 1.36 © Erik Lindroos), first released in 1998.

The activity around this specific community began with a few people in 2012, and have since
seen a steady addition of players. In May of 2013, a ranking system - similar to the
one used in Chess - for comparing skill levels between players worldwide, was launched.

All results have been kept by manual bookkeeping, on paper, in spread sheets and in stored
game replays, but since September of this year, we are proud to present an automated
system here on this site, where matches can be registered by filling in the results of local
games and providing the replays for these, and the site will assemble the data into a
comprehensible ranking list. More information on how this system works may be found
under <Rules>.

The game is played on one computer (Linux, Windows, Mac), in split screen, on the
keyboard and a common issue you may run in to is the fact that a lot of keyboards can't
register too many keys simultaneously.
It is therefore recommended to use a keyboard with good rollover, preferably a mechanical
one, which can be purchased for about €50 and up.

For download and installation instructions visit the official site <liero.be>.

If you have questions about the game the expert panel can be found on IRC at:
#liero@irc.quakenet.org 

or you may turn to us with questions, suggestions and the like at lierogbg@gmail.com

Enjoy!
Poukah- commented 10 years ago

RULES

    Settings:

    Game Mode: Kill 'em All
    Lives: 8
    Loading Times: 20%
    Replays: ON
    Bonuses: None
    Map: ON
    Load+Change: ON
    Player Health: 100%
    Weapon Options: No bans

    Ranking Points:

    In order to calculate relative skill levels between players located in many different
    places we use a version of the Elo rating system similar to that used in competative
    Chess. The difference in ranking points (RP) between two players serves as a predictor
    of the outcome of the game, and the player with the higher rank will have more to loose
    in the event of a loss. If all players win equally much, they will stabilize their RP at
    around 1000, as 1000 points is introduced into the system, successively for every
    player that joins it.
    So as not to have new players jump straight up to 1000 RP and overtake half of the
    players on the list, players unlock their points from an individual Pool (40 for every
    1v1 game and a varied amount for tournaments) as more games are played.
    Before a match/tournament begins, the proper amount of points (as long as its
    left) are taken from each player's pool and added to their RP. Then an amount of that
    total is bet as Ante in the Match/Tournament and given to the winner(s) once completed.

    That amount is calculated by by the following formula:
        RP ^ 2 / 1000 * x
    where x is the Ante-% of that Match/Tournament:
        2% for Match
        2-5% for a Tournament

    For a regular Match this means that players with 1000 RP bets an Ante of 20 RP,
    players below that bets exponentially less and players above that bets exponentially
    more.
    (i.e.a player with 1200 bets 29, one at 1500 bets 45, one at 800 bets 13 and one at
    500, 5.)
ahockersten commented 10 years ago

We should provide a settings file with the correct settings in conjunction with the text as well.

ahockersten commented 10 years ago

Done