In Howarth's Mysterious Adventures games -- or at least in The Golden Baton -- the lightsource object (No. 9) needs to be "destroyed" by the terp when it runs out. "Otherwise you end up still holding the lit lamp while an empty lamp appears on the floor":
In Howarth's Mysterious Adventures games -- or at least in The Golden Baton -- the lightsource object (No. 9) needs to be "destroyed" by the terp when it runs out. "Otherwise you end up still holding the lit lamp while an empty lamp appears on the floor":
https://intfiction.org/t/mysterious-adventures-lamp-expiration-handling/54922/8
Would probably require a new build-time flag to conv.pl and a corresponding change to terp.bas.