aidancbrady / DefenseTech

Missiles and high-tech explosives: Calclavia's work continued.
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[Suggestion] A bunch of Suggestions #43

Open Andrew2070 opened 8 years ago

Andrew2070 commented 8 years ago

Hi Couple of Suggestions: Local Mod Suggestions: -Radar Range: Buff it to maybe 1000 blocks instead of 500? -Satellite Support: Add satellites capable of bouncing CC/DT/GC signals? -Modular Missiles: Missiles could be 3 components, booster, guidance, warhead? -Target Changing: Ability to change targets mid-flight or destroy the missile in range. -Explosion Effects: Mushroom cloud for nuke? Mycelium to radioactive? radiation effect? -More Missiles: Larger more devastating missiles with more warheads (modular missiles)

Other Mod Support: -Flan Support: Ability to kill aircraft/vehicles, ability to detect them with radar. -GalactiCraft Support: Add support to allow missiles to fly to different planets by tier. -ComputerCraft Support: Add more methods for missile control/launching/radars. -OpenComputers Support: Same support that is given to ComputerCraft. -Computronics Support: Allow for radar block to detect missiles as well. -Thermal Expansion/Ic2/Mekanism Support: Missiles need fuel to fly.

Additional Things: The mod is great but has a lot of potential such as what DarkGuardsMan is working on. However he has taken 4 months practically adding one missile tier in the 50 updates he made. I would suggest that maybe you also invest time in innovating some of his ideas into DefeseTech.

Meaning aspects such as Modular Missiles, Larger Missiles, Multiple Warheads, be implemented. Basically missiles come in more tiers, and are entirely customizable by booster, guidance, warhead. The larger the missile tier, the more complex/useful it becomes, ie. more warheads/space travel. Also warheads should have chances of not exploding, and can explode if recovery is attempted.

Some of these or most of these overlap on his work, but since it is so slow you might try it? I mean I spent about 4 months waiting for him to actually get something done in 6 months. It's been those 4 months and he hasn't exactly done much with the mod except biome shifters. I mean nobody cares about missiles that change biomes, maybe stay true to the promise? Or hand-over the mod entirely to you, since you clearly have more time/effort and promise.

I really enjoyed ICBM for it's entire lifespan, and I would hate to see it be a failure today. Which is why I do not like DarkGuardsMans versions, his ideas yes, his versions hell no. However I also enjoy other Tech Mods such as Mekanism and have always for years. Which is why I really would like it if you could revamp DefenseTech into a whole new thing. This is one of the most unique mods for Minecraft and it deserves to be a glorious one too.

~Please take a look at this, and maybe implement the first 2 brackets of changes. ~Really hope you can implement maybe 80% of this post into Defense Tech.

Appreciate the work @aidancbrady :)

citylion commented 7 years ago

Other Mod Support: -Add Radar Support For Mcheli (Mcheli already has a radar coded in) Overall Suggestions -Add Satellites Into Mekanism/DefenseTech that have a use as of (Mining) (Power Collecting) (Ect) -Add Satellites into Defense Tech that can (Take Down Missles) (Have a Bigger Radar Radius) -Add Docking Support so can call down satellites down edit them ect.