aidancbrady / DefenseTech

Missiles and high-tech explosives: Calclavia's work continued.
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Factions plugin & DefenseTech #78

Open Ccmf00 opened 7 years ago

Ccmf00 commented 7 years ago

This is more or less a request on how to fix the issue. I have a small server, running KCauldron, and I found that the factions plugin completely negates DefenseTech missiles, block explosives and grenades. I know this much because when I allow Neutral factions to break blocks, the explosives suddenly work. I have been looking all over for the fake player name, which I assume is what is being used, so I can add it to the bypass list and allow it to destroy faction territory. If anyone has a fix for this and/or the fake player name, that would be great.

Andrew2070 commented 7 years ago

Please tell me where u black list in Factions. I've been adding blocks and items to the banned items/blocks lists. No options for fake players.

Ccmf00 commented 7 years ago

Found the solution for anyone who has the same issue as myself. Go to mstore/factions_mconf/instance.json. There is a section, "playerswhybypassallprotection." Put the following there: "playersWhoBypassAllProtection": [ "[Mekanism]", "46e82cd0-d480-3d48-800a-77431ede078e" ], If for some reason that does not work, run Mekanism on a server and it should tell you the fake player ID. As for you Andrew2070, I don't know what you mean by "blacklist."