Closed SilentChris closed 11 years ago
Setting the Base SDK of the MagicKit and OpenEmu projects Build Settings to Latest OS X fixed this problem for me.
Thanks - that did the trick! (Also, I realized there was a separate warning that basically told me to do this that was displayed below the error message - can't believe I missed it)
I cloned the repo, opened the .xcodeproj file and attempted to run a build but it failed, unable to import <Cocoa/Cocoa.h> (included in the precompiled header file).
When trying to add Cocoa.framework in the build phases, it wasn't an available option. Is there something I'm missing? Shouldn't the XCode project already have all the necessary frameworks included in the linking phase?