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Adventuron Issues Tracker
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Add ability to print a graphic to fill the screen (like the loading screen)
#478
ainslec
opened
2 years ago
0
Add support for one word match commands (verb only)
#477
ainslec
closed
2 years ago
1
Get all doesn't work when there are multiple objects with the same noun in scope
#476
ainslec
opened
2 years ago
0
Support 24-bit hex codes
#475
ainslec
closed
2 years ago
1
Incorrect colouring of ALT1 text if following a direction
#474
ainslec
closed
2 years ago
1
press_any_key is confusing to users
#473
ainslec
opened
2 years ago
0
Adventuron hangs if calling : become from on_startup {} or on_debug {}
#472
ainslec
closed
2 years ago
1
Allow deep ternary form within the standard description text
#471
ainslec
opened
2 years ago
0
noun1_is and noun2_is implementations should return true if raw noun1 or noun2 matches (when used with a dynamic parameter)
#470
ainslec
opened
2 years ago
0
Rion - Allow complex attributes prior to object body content
#469
ainslec
closed
2 years ago
1
Not autosaving work when closing a tab, refreshing the tab, or hitting back from a tab
#468
ainslec
opened
2 years ago
0
: press_any_key really means "click mouse or touch mobile screen"
#467
mvultgmr
opened
2 years ago
0
When trying to take a known character "You can't take it." is displayed
#466
ainslec
closed
2 years ago
2
[FEATURE] Add a "reset_to_default" switch to update_graphic
#465
nww02
opened
2 years ago
4
Problem formatting non treasures when in treasure hunt mode
#464
ainslec
closed
2 years ago
1
Japanese Style Game Talking Heads
#463
ainslec
opened
2 years ago
0
Theme CSS is not fully applied via set_theme if setting theme without a redescribe
#462
ainslec
opened
2 years ago
0
[RION] Create short form for collection accessors
#461
ainslec
closed
2 years ago
1
[FEATURE] Calling "Done" during a "Mask" block to actually terminate the flow
#460
nww02
closed
2 years ago
3
[FEATURE] 'baking' in dynamic values into a choice payload
#459
nww02
closed
2 years ago
1
Betabeta: Changes to unsaved editor text lost after pressing F5 or closing tab
#458
ainslec
opened
3 years ago
0
[BUG / CONFIG?] "r -" and "l -" both map to whichever is the first match.
#457
nww02
closed
2 years ago
4
[BUG] Pushing a dynamic variable onto a collection does not work once compiled
#456
nww02
closed
3 years ago
2
Gaps in looping audio for looping music / ambient sfx
#455
ainslec
opened
3 years ago
0
Improve multiple choice choice disambiguation
#454
ainslec
opened
3 years ago
0
[BUG] Compass Directions do not update when switching themes.
#453
nww02
opened
3 years ago
0
Bug in first_cap
#452
ainslec
closed
2 years ago
2
Add ability to grab multiple instances of an object
#451
ainslec
opened
3 years ago
1
Bug: The parser doesn't understand the command [UP + noun] for Spanish
#450
hnejfnvjojgrogjwm
closed
3 years ago
1
A separator won't be printed if directly below the status bar
#449
ainslec
closed
3 years ago
1
Bad status bar indent when specifying a status bar with the same colour as the story colour
#448
ainslec
opened
3 years ago
0
Add custom key capture handlers ...
#447
ainslec
opened
3 years ago
0
Allow to set a default "choice" for add_choice / choose.
#446
ainslec
closed
3 years ago
1
Default values do not work in ask_string, ask_int, ask_bool
#445
ainslec
closed
3 years ago
1
Implement Switch / Case
#444
ainslec
opened
3 years ago
1
Add_choice and done inconsistency.
#443
ainslec
closed
3 years ago
1
More Control Over Doors WIth Exit List Rendering
#442
ainslec
opened
3 years ago
0
Be able to flag entities as being a light source.
#441
ainslec
opened
3 years ago
0
If someone enters a wrong menu option, don't necessarily show all the options again
#440
ainslec
opened
3 years ago
0
Implement an AGAIN/REDO command.
#439
ainslec
opened
3 years ago
0
Update "disambiguate_s1" and "disambiguate_s2" to be able to use iterator categories
#438
ainslec
opened
3 years ago
0
Document the new auto text formatting features (currently not documented)
#437
ainslec
closed
2 years ago
1
Stop playing background music after game QUIT / RESTART
#436
ainslec
opened
3 years ago
0
L OBJECTNAME, and L AT OBJECTNAME, does not act the same as LOOK OBJECTNAME and LOOK AT OBJECTNAME
#435
ainslec
opened
3 years ago
1
[FEATURE] A setting to turn off the scroll-pausing
#434
nww02
opened
3 years ago
0
[FEATURE] Automatic room and object audio
#433
nww02
opened
3 years ago
0
[FEATURE] Be able to queue up incidental audio,
#432
nww02
opened
3 years ago
1
Parameterless destroy doesn't use item() -- it should
#431
ainslec
closed
3 years ago
1
Scoping issue, non known objects are being brought into default s1() scope
#430
ainslec
closed
3 years ago
1
[BUG] n_char_parser doesn't disambiguate properly when there's another candidate.
#429
nww02
opened
3 years ago
0
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