Open richardhenry opened 1 year ago
The canvas renderer CVImageElement draws blurry images on high dpi displays, like this example where the dpi is 2.0:
This diff changes the implementation so that images draw correctly:
I'm not sure if this is the optimal fix, but it seems to work.
hey thanks for the PR! If I understand it correctly, you're drawing the img directly to the canvas and dropping the buffer canvas, is that right? (btw, can you update the PR without building the files?)
The canvas renderer CVImageElement draws blurry images on high dpi displays, like this example where the dpi is 2.0:
This diff changes the implementation so that images draw correctly:
I'm not sure if this is the optimal fix, but it seems to work.