Add a third strategy "waterline" that moves down in layers and in each layer
follows the contour of all geometry that intersects this layer.
Together with the 4-axis surface-normal following this has the potential to
create very smooth surfaces.
Original issue reported on code.google.com by Marcus.W...@gmail.com on 23 May 2013 at 7:44
Original issue reported on code.google.com by
Marcus.W...@gmail.com
on 23 May 2013 at 7:44