Instead of the player that makes the kill getting all the available points, divide these points amongst all players who caused the damage that led to the kill (that is, excluding healed damage).
This might encourage teamwork, and provoke feelings of satisfaction and fair play.
Instead of the player that makes the kill getting all the available points, divide these points amongst all players who caused the damage that led to the kill (that is, excluding healed damage).
This might encourage teamwork, and provoke feelings of satisfaction and fair play.