Open usopp-airmash opened 4 years ago
I like the idea of the laser beam, but it'd require quite a lot of work to support..
It doesn't fit existing "spawn/despawn mob" network message model because it's instantaneous, so I think it'd need to be some kind of new network message type
Would need to contain point of origin and point of impact in a single message
Client would need some kind of new particle with totally different rendering from the existing missiles. It's quite easy to add but it's a lot of code
Suggested rendering would be something like a bright purple glowing line lasting ~100ms that quickly fades away to a mostly-transparent silhouette of itself, that completely vanishes after ~1.5 seconds or so, kindof like burn-in you get when looking at a bright light
I also like the idea of tying it to points rather than a powerup -- give something for people who want to try it to work towards, rather than spamming chat :)
Hmm... what strength would this laser be?
Single hit shot destroys goli would suck, so I think it must be weaker. Say, 4 shots to kill goli? How can goli defend itself? Make it slow recharge time?
To counter uncanny tactics I propose the following:
Each player who has more than 1k points has an option of using a laser beam. The beam hits the target instantaneously who can't counter/repel it. Each use costs 1k points and 75% of firing energy.
Each player who has more than 2k points can equip himself/herself with a nuke. If the player is killed by an opponent the nuke activates itself. The opponent and anyone who is within a radius from the player are destroyed immediately. The use costs 2k for both the player and the opponent.