I've been watching Deadliest Catch quite alot recently. The series give me an idea. Why don't we introduce naval ships that can only move in ocean areas? Each team can have at most 1 aircraft carrier (AC), 2 destroyers (Des) and 1 submarine.
AC can serve as a mobile spawning point. If your plane gets destroyed, you can be re-spawned on the AC if it is close enough. AC moves and turns at a slow speed as on ocean ships can't move fast (ideally slower than goli). It can shots 3 (tornado-strength, pred-range) missiles in one of three directions: front, port-side, starboard. It can be destroyed by 3 pred-missile hits. AC can also be used to dock a wounded flag carrier (that means you need to destroy AC first before you can destroy the on board flag carrier).
Des also moves and turns slowly, at speed of a prow. It can shot a tornado-strength, pred-range missle also in one of 3 directions. Des can be destroyed with 2 pred-missile hits.
Sub have a stealth mode like prow and move at speed of AC. It has prow-strength missiles. It can also shot missiles in one of three directions.
If a ship is destroyed it is re-spawned at some default locations.
I've been watching Deadliest Catch quite alot recently. The series give me an idea. Why don't we introduce naval ships that can only move in ocean areas? Each team can have at most 1 aircraft carrier (AC), 2 destroyers (Des) and 1 submarine.