Open denisgl7 opened 3 years ago
You need a version of ADT released after 620 that resolves this: https://github.com/airsdk/Adobe-Runtime-Support/issues/1169
Thanks, But it didn't help Some error on 33.1.1.620
You're using ADT posted here: https://github.com/airsdk/Adobe-Runtime-Support/issues/1169#issuecomment-921753380 ?
Also try manually removing everything in your bin-debug, then clean and build
I'm using iOS 15 and not seeing issues in my project.. What does your adt.log file say?
I did exactly that, I clean the builds before each build
Where can I look adt.log?
In the SDKs lib folder, make sure debug=true
in the adt.cfg
-- you should find the adt.log
in your home directory (/Users/username on Mac, or c:\Users\username on Windows)
ADT Logging at 2021/09/28 19:52:42
Called by: /Users/denisgladky/Documents/ascsdk/33.1.1.620/lib/adt.jar
ADT 33.1.1.620 called with: -package -target ipa-test -storetype PKCS12 -keystore /Users/denisgladky/IdeaProject/cert/development.p12 -storepass xxxxxx -provisioning-profile /Users/denisgladky/IdeaProject/cert/ElectricalEngineeringDevelopment.mobileprovision /Users/denisgladky/IdeaProject/ElectricEngineering/out/production/ElectricaEngineering/ElectricaEngineering.ipa /Users/denisgladky/IdeaProject/ElectricEngineering/out/production/ElectricaEngineering/Main-app_mobile.xml -extdir /Users/denisgladky/IdeaProject/ElectricEngineering/lib -C /Users/denisgladky/IdeaProject/ElectricEngineering/out/production/ElectricaEngineering iOS.swf -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets assets -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets images -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets fonts -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets google-services.json -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets GoogleService-Info.plist -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons AppIconsForPublish -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-375w-667h@2x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-414w-736h@3x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-568h@2x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-812h@3x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape-1112h@2x.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape-414w-736h@3x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape-812h@3x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape@2x.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape@2x~ipad.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Landscape~ipad.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Portrait-1112h@2x.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Portrait@2x.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Portrait@2x~ipad.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default-Portrait~ipad.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default@2x~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/icons/SplashScreens Default~iphone.png -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets Assets.car -C /Users/denisgladky/IdeaProject/ElectricEngineering/bin-assets sounds
..java.lang.Thread.getStackTrace(Thread.java:1559)
..com.adobe.air.DebugFile.printStack(DebugFile.java)
..com.adobe.air.InvalidInputException.
In the SDKs lib folder, make sure
debug=true
in theadt.cfg
-- you should find theadt.log
in your home directory(/Users/username on Mac, or c:\Users\username on Windows)
Do you use ane?
Yes, I'm using a bunch of Distriqt's ANEs, including InAppBilling & Firebase.. Are you using ANEs from any other provider?
@denisgl7 that error:
Invalid input: Error: libCore.a, libInAppBilling.a, libfirebasecore.a, libFirebaseDatabase.a, libApplication.a, libFirebase.a, libFirebaseAuth.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.
will happen if ANEs contain libraries that aren't universal libraries (containing both armv7 and arm64 code), if the target iOS version is below 11. So to solve this, please add to your application descriptor in the iphone | InfoAdditions block, <key>MinimumOSVersion</key><string>11.0</string>
.
See https://stackoverflow.com/questions/10162328/minimum-ios-version-for-adobe-air-app for an example.
Essentially: normally we target a minimum iOS version of 9.0 and we build both 32-bit (armv7) and 64-bit (arm64) versions of the code, which means we need both of these also to be available from any libraries that are pulled in from ANEs. But if you set a minimum iOS version of 11.0, then we just go with a 64-bit binary.
Given that we can no longer generate 32-bit code anyway (at least, we can't create the libraries that we would need to link against) then the above error doesn't actually make sense! So we should probably review all the ADT packaging code to make sure we only create arm64 binaries and only require arm64 from the ANEs too....
thanks
Thanks guys for the help! everything works!
Yes, I'm using a bunch of Distriqt's ANEs, including InAppBilling & Firebase.. Are you using ANEs from any other provider?
I use only Distriqt's ANEs InAppBilling Firebase and Application. Thanks!
After upgrading to iOS 15, I get the following error along with SDK 33.1.1.575
Using the latest 33.1.1.620 I am getting the following error
I use Intelij macOS Big Sur MacBook Pro m1 Latest ANEs from Distriqt (updated today)