airsdk / Adobe-Runtime-Support

Report, track and discuss issues in Adobe AIR. Monitored by Adobe - and HARMAN - and maintained by the AIR community.
201 stars 11 forks source link

Which causes signal 11 crash? #1827

Open Gokulv617 opened 2 years ago

Gokulv617 commented 2 years ago

Which causes signal 11 crash? Actually i have updated my game recently it is continously showing signal 11 crash in play console.What is the reason?? I have attached the backtrace for you.

pid: 0, tid: 0 >>> air.com.hfg.reverie.escape.room.mystery.brain.adventure.door <<<

backtrace:

00 pc 000000000004a278 /apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+296)

00 pc 00000000002d1f6c /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000002cf2cc /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000009547e0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000389f4c /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000003a2404 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004249b8 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000428ff0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429ec0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000003bb008 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000003bb618 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000428384 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000429d40 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004285c4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 000000000040041c /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000401ac0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000353fd0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000354ba4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000354ac0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000350df4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 000000000047e3e4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004a0300 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 00000000004a0ee8 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000250cc0 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000254044 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 0000000000257820 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/split_config.arm64_v8a.apk!lib/arm64-v8a/libCore.so (offset 0x1000)

00 pc 000000000007bc5c /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/oat/arm64/base.odex (art_jni_trampoline+140)

00 pc 00000000000a89d4 /data/app/~~GttecVefW_KKddkLZQGJXQ==/air.com.hfg.reverie.escape.room.mystery.brain.adventure.door-yvq3HNDjnjtdEhXyI7yzhQ==/oat/arm64/base.odex (com.adobe.air.customHandler.handleMessage+68)

00 pc 0000000000641824 /system/framework/arm64/boot-framework.oat (android.os.Handler.dispatchMessage+180)

00 pc 0000000000644d1c /system/framework/arm64/boot-framework.oat (android.os.Looper.loop+1516)

00 pc 0000000000404d08 /system/framework/arm64/boot-framework.oat (android.app.ActivityThread.main+1672)

00 pc 00000000001337e8 /apex/com.android.art/lib64/libart.so (art_quick_invoke_static_stub+568)

00 pc 00000000001a8a94 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread, unsigned int, unsigned int, art::JValue, char const)+228)

00 pc 0000000000555e2c /apex/com.android.art/lib64/libart.so (art::InvokeMethod(art::ScopedObjectAccessAlreadyRunnable const&, _jobject, _jobject, _jobject*, unsigned long)+1364)

00 pc 00000000004d4ef0 /apex/com.android.art/lib64/libart.so (art::Method_invoke(_JNIEnv, _jobject, _jobject, _jobjectArray)+52)

00 pc 00000000000896f4 /apex/com.android.art/javalib/arm64/boot.oat (art_jni_trampoline+180)

00 pc 0000000000896498 /system/framework/arm64/boot-framework.oat (com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run+136)

00 pc 000000000089ebc8 /system/framework/arm64/boot-framework.oat (com.android.internal.os.ZygoteInit.main+2280)

00 pc 00000000001337e8 /apex/com.android.art/lib64/libart.so (art_quick_invoke_static_stub+568)

00 pc 00000000001a8a94 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread, unsigned int, unsigned int, art::JValue, char const)+228)

00 pc 0000000000554868 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeWithVarArgsart::ArtMethod(art::ScopedObjectAccessAlreadyRunnable const&, _jobject, art::ArtMethod*, std::__va_list)+448)

00 pc 0000000000554d1c /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeWithVarArgs<_jmethodID>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject, _jmethodID*, std::__va_list)+92)

00 pc 0000000000438b08 /apex/com.android.art/lib64/libart.so (art::JNI::CallStaticVoidMethodV(_JNIEnv, _jclass, _jmethodID*, std::__va_list)+656)

00 pc 0000000000099424 /system/lib64/libandroid_runtime.so (_JNIEnv::CallStaticVoidMethod(_jclass, _jmethodID, ...)+124)

00 pc 00000000000a08b0 /system/lib64/libandroid_runtime.so (android::AndroidRuntime::start(char const*, android::Vectorandroid::String8 const&, bool)+836)

00 pc 0000000000003580 /system/bin/app_process64 (main+1336)

00 pc 000000000004988c /apex/com.android.runtime/lib64/bionic/libc.so (__libc_init+108)

AIR SDK version: 33.1.758

ajwfrost commented 2 years ago

That's a problem in the Android font rendering - it should be sorted out in the latest SDK release though... We had an odd issue where some text fields were giving us an area that was larger than the actual stage which meant we were trying to copy their data into an area that didn't exist in the framebuffer memory, hence the crash during memcpy

thanks

Gokulv617 commented 2 years ago

Which Airsdk should i use now to resolve this?

Gokulv617 commented 2 years ago

I am continously getting signal 11 crash in my app.can you please help what to do now? image

ajwfrost commented 2 years ago

Can you update to the 33.1.1.795 SDK? This has one known issue with device rotation when using Direct mode, and we'll be pushing out another SDK shortly to resolve that, but it should help with the stability.

thanks

Gokulv617 commented 2 years ago

ok thank you will update

Gokulv617 commented 2 years ago

Can i use 33.1.1.795 SDK for my game update.Is there any major issue occur in this SDK

ajwfrost commented 2 years ago

Belatedly replying; 33.1.1.795 has one major issue which is that if you're using Direct mode and the user changes the orientation of the device (assuming you are allowing that and auto-adapting the layout) then the screen goes white ....

We've just released 33.1.1.821 which fixes that.

thanks