Open blackjyn opened 6 years ago
Please provide a little more information about this problem:
"auto"
value of Starling's constructor.)Thanks in advance!
I'm on Windows 8.1 x64 AIR SDK v28 , FP 28
It happens also for pure Starling app targeting desktop. For SWF target running on the browser it runs just fine
Shouldn't you target -swf-version 39
for Adobe AIR 28?
Sadly this problem still persists in AIR v29 😢
It's strange that no one else reported this problem yet. Could it be that this issue is Windows 8 related? Have you tried on Windows 10?
Actually somebody else has reported it : https://forum.starling-framework.org/topic/error-3613-the-native-shader-compilation-failed https://forums.adobe.com/thread/2414783 and yes, their OS are typically Win8/Win8.1
I don't test it on Windows 10, .. I don't have any plan to move on Win10 any time soon
and actually people who are using Win10 are also facing the same problem https://forum.starling-framework.org/topic/error-3613-the-native-shader-compilation-failed#post-108624
Or , is this Problem related to Intel HD Garphics???
UPDATE: For SWF target, it runs normally when the content is loaded under http:// protocol. So using local server , the content is running just fine
For Mobile target, running and debugging DIRECTLY on real mobile devices are Okay
The desktop target remain the same, still getting errors
With the release of AIR SDK 29.0.0.103 the problem still persists! Oh Cmon Adobe!
You need to make it easier for them to reproduce the issue, @blackjyn. My recommendation:
Then send me another note, and I'll try to get it to their attention. Right now, it's just a vague report for them which won't get prioritized.
Simply run the Official Sample from Starling using AIR v29.0.0.103 on Windows 8.1 x64 , GPU Intel HD https://github.com/Gamua/Starling-Framework/tree/master/samples/demo_mobile
freaking clear , and I'm not the only one who experience this
Hey, I'm trying to help you here get the proper attention from Adobe! "Freaking clear" or not, they need to have simple step-by-step recipe to recreate the problem, or they won't look into it.
I'm not get mad on you ~ Since this problem is quite 'classic' and has been there for years but Adobe did NOT listen (or probably doesn't care), and NO other resources could give meaningful help https://forum.starling-framework.org/topic/fault-the-native-shader-compilation-failed#post-84815
No worries, I can understand that you're frustrated! 😞
In any case, you got a reply from Adobe in the tracker forum, so be sure to post as much information as possible over at "tracker.adobe.com" while you have their attention! Good luck!!
Yep I'm frustrated. while bringing "GPU-accelerated" mantra on Flash Platform is a great achievement, I think it leaves fundamental untouched problem specifically on DirectX11 . But I understand that this is the cost when we use the bare metal of hardware: hard to develop but its worth it
Sorry for coming late to the party, I missed this thread. I have updated AIR-4198544 with a sample project so they can try to reproduce the issue. here is the link to the project and some more information: https://www.dropbox.com/sh/sc378ssvsepgzjt/AADEdjuFOscuTYeclSRH_96da?dl=0
Actually the project is as simple as the one explained here: https://gamua.com/starling/first-steps/
Unfortunately this just happens on older PCs (W8+) with Intel HD Graphics, hopefully Adobe can get one where to reproduce it.
I have put it here:
https://tracker.adobe.com/#/view/AIR-4198544