airsdk / Adobe-Runtime-Support

Report, track and discuss issues in Adobe AIR. Monitored by Adobe - and HARMAN - and maintained by the AIR community.
202 stars 11 forks source link

AIR 28 Error #3613: The native shader compilation failed #35

Open blackjyn opened 6 years ago

blackjyn commented 6 years ago

I have put it here: air28_feather-starlingerr

https://tracker.adobe.com/#/view/AIR-4198544

PrimaryFeather commented 6 years ago

Please provide a little more information about this problem:

Thanks in advance!

blackjyn commented 6 years ago

I'm on Windows 8.1 x64 AIR SDK v28 , FP 28

It happens also for pure Starling app targeting desktop. For SWF target running on the browser it runs just fine air28_starlingerr

Adolio commented 6 years ago

Shouldn't you target -swf-version 39 for Adobe AIR 28?

blackjyn commented 6 years ago

Sadly this problem still persists in AIR v29 😢

PrimaryFeather commented 6 years ago

It's strange that no one else reported this problem yet. Could it be that this issue is Windows 8 related? Have you tried on Windows 10?

blackjyn commented 6 years ago

Actually somebody else has reported it : https://forum.starling-framework.org/topic/error-3613-the-native-shader-compilation-failed https://forums.adobe.com/thread/2414783 and yes, their OS are typically Win8/Win8.1

I don't test it on Windows 10, .. I don't have any plan to move on Win10 any time soon

blackjyn commented 6 years ago

and actually people who are using Win10 are also facing the same problem https://forum.starling-framework.org/topic/error-3613-the-native-shader-compilation-failed#post-108624 nativeshadererr

Or , is this Problem related to Intel HD Garphics???

blackjyn commented 6 years ago

UPDATE: For SWF target, it runs normally when the content is loaded under http:// protocol. So using local server , the content is running just fine

For Mobile target, running and debugging DIRECTLY on real mobile devices are Okay

The desktop target remain the same, still getting errors

blackjyn commented 6 years ago

With the release of AIR SDK 29.0.0.103 the problem still persists! Oh Cmon Adobe!

PrimaryFeather commented 6 years ago

You need to make it easier for them to reproduce the issue, @blackjyn. My recommendation:

Then send me another note, and I'll try to get it to their attention. Right now, it's just a vague report for them which won't get prioritized.

blackjyn commented 6 years ago

Simply run the Official Sample from Starling using AIR v29.0.0.103 on Windows 8.1 x64 , GPU Intel HD https://github.com/Gamua/Starling-Framework/tree/master/samples/demo_mobile

freaking clear , and I'm not the only one who experience this

PrimaryFeather commented 6 years ago

Hey, I'm trying to help you here get the proper attention from Adobe! "Freaking clear" or not, they need to have simple step-by-step recipe to recreate the problem, or they won't look into it.

blackjyn commented 6 years ago

I'm not get mad on you ~ Since this problem is quite 'classic' and has been there for years but Adobe did NOT listen (or probably doesn't care), and NO other resources could give meaningful help https://forum.starling-framework.org/topic/fault-the-native-shader-compilation-failed#post-84815 err

PrimaryFeather commented 6 years ago

No worries, I can understand that you're frustrated! 😞

In any case, you got a reply from Adobe in the tracker forum, so be sure to post as much information as possible over at "tracker.adobe.com" while you have their attention! Good luck!!

blackjyn commented 6 years ago

Yep I'm frustrated. while bringing "GPU-accelerated" mantra on Flash Platform is a great achievement, I think it leaves fundamental untouched problem specifically on DirectX11 . But I understand that this is the cost when we use the bare metal of hardware: hard to develop but its worth it

dedosmedia commented 6 years ago

Sorry for coming late to the party, I missed this thread. I have updated AIR-4198544 with a sample project so they can try to reproduce the issue. here is the link to the project and some more information: https://www.dropbox.com/sh/sc378ssvsepgzjt/AADEdjuFOscuTYeclSRH_96da?dl=0

Actually the project is as simple as the one explained here: https://gamua.com/starling/first-steps/

Unfortunately this just happens on older PCs (W8+) with Intel HD Graphics, hopefully Adobe can get one where to reproduce it.