stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.LOW; // Graphics are not anti-aliased, and bitmaps are not smoothed, but runtimes still use mip-mapping.
the above actually feels like a hack, are we missing out on performance gains / fps by setting quality to low..? ideally we just want to use pixel art in bitmaps without any form of AA applied.
all our bitmaps are created with smoothing = false
Steps to Reproduce
changing renderMode from gpu to cpu, add pixel art bitmap with smoothing [1] false
Problem Description
Rendering engine applies AA when using cpu renderMode on OSX, it is not an issue with gpu.
air_sdk_harman_50.2.5.1 air_sdk_harman_51.1.1.5
OSX, not Windows.
yes, 100%
as per https://github.com/airsdk/Adobe-Runtime-Support/issues/1545 allowLowQuality was set to true in initialWindow
with gpu
with cpu
the above actually feels like a hack, are we missing out on performance gains / fps by setting quality to low..? ideally we just want to use pixel art in bitmaps without any form of AA applied.
all our bitmaps are created with
smoothing = false
Steps to Reproduce
changing renderMode from gpu to cpu, add pixel art bitmap with smoothing [1] false
[1] https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Bitmap.html#smoothing
Known Workarounds
use gpu mode