Open ghost opened 4 years ago
Hmm.. trying to call "MakeGLCurrent" which is a Java function, and doing a PushLocalFrame as part of the C++-to-Java call. It may be this that's hanging but there's nothing in that call stack that should cause any delays in execution. Not sure there's much that we can do about this one I'm afraid..
Perhaps you will give more information why this call occurs, and we will experiment
Hi
Problem Description
Input dispatching timed out (Waiting because the touched window's input channel is full. Outbound queue length: 1. Wait queue length: 52.)
AIR SDK = 33.1.1.217