Open Adolio opened 3 years ago
Sounds like a good idea - and perhaps even more relevant given the Steam Deck device!
The GameInputDevice API to me looks very low-level - you have to query a lot of different properties in order to set things up. We can add something to this, but I'm also thinking a higher-level API - like those other implementations - might be useful..?
thanks
Thanks @ajwfrost for your answer.
Sounds like a good idea - and perhaps even more relevant given the Steam Deck device!
Ho yeah! 😃
The GameInputDevice API to me looks very low-level - you have to query a lot of different properties in order to set things up. We can add something to this, but I'm also thinking a higher-level API - like those other implementations - might be useful..?
On my side a pretty low-level API would be perfect actually. However high level API for specific devices would be very welcome too - and I think this might be a very good candidate of an open source library (in order to let the community collaborate on it).
This collaborative document might be helpful as a starting point: https://docs.google.com/spreadsheets/d/1Q7e-I7vTtTeXWHPO8tHuXfyPCzilAVy4bY7kX8q2Ygo
Description
The idea would be to extend the current
GameIputDevice
API to include access & control over potential haptic capability of the connected gamepads.Target platforms
External documentation (API ideas)
Specifications
Implementations