DeepGTAV currently chooses a random start location numerically, but if the location is not possible it defaults to a fixed location. The proposed code selects a working random location from a csv of 800 (less than 100% of them work but it's a far better hit rate) random working locations.
DeepGTAV currently chooses a random start location numerically, but if the location is not possible it defaults to a fixed location. The proposed code selects a working random location from a csv of 800 (less than 100% of them work but it's a far better hit rate) random working locations.