ajaxsuber / LUX_SINE

Lux Sine Interactive VR Documentary Experience
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Shader logic for having point clouds receive lighting/color #59

Open ajaxsuber opened 6 years ago

ajaxsuber commented 6 years ago

1.) Mapping the UV's to the point cloud on two axises

2.) Attaching a brightness/bloom to the camera so that when user gets close to the pointcloud it becomes "lit"