Closed GoogleCodeExporter closed 8 years ago
ahum *blushes*
"The event system is innately married to the game engine. What this means is
that for example unit deaths, hit points and resources can't be directly
parsed. A similar limitation exists for interpreting build orders. As a simple
example, let's assume at game start that a player clicks the "Build SCV" button
3 times. Even though two of the three clicks will fail because of lack of
resources, all 3 will get registered as "builds an SCV" in this file. In order
to distinguish between failed build orders, one would have to implement at
least a part of the game engine to keep track of different resources. This is,
however, completely unfeasible and thus any build order lists will always
contain errors."
This is quite well layed out in your Wiki. Sorry about that. Please close down
this ticket.
Original comment by talon...@gmail.com
on 30 Aug 2010 at 10:52
Original comment by zsol.z...@gmail.com
on 31 Aug 2010 at 12:41
Original issue reported on code.google.com by
talon...@gmail.com
on 30 Aug 2010 at 10:44Attachments: