Closed GoogleCodeExporter closed 8 years ago
The replays themselves have duplicate events, which are discarded by the game
engine when the replay is replayed. The same goes for supply count, which is
not stored in the replay file but is only known by the game engine. Keeping
track of it is not possible because in addition to duplicate unit build orders
unit deaths are not stored in the replay.
It might be possible to implement some kind of logic to get rid of some of the
early-game duplicate events, but that is beyond the scope of this parser.
Original comment by lauri.vi...@gmail.com
on 25 Dec 2010 at 5:42
I understand and get your point.
Thanks for the answer!
Original comment by waib...@gmail.com
on 27 Dec 2010 at 1:43
Original issue reported on code.google.com by
waib...@gmail.com
on 17 Dec 2010 at 11:14Attachments: