ajbdev / phpsc2replay

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Duplicates events #35

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Parse the file using your great parser
2. For instance, have a look to oGsTheWinD events in the early game. According 
to the parser, 6  Overlords in the row have been trained... which is not 
possible at this moment of the game.

What is the expected output? What do you see instead?
I looked at the replay and of course, only 1 Overlord has been trained.
This is probably due to the keyboard spam... or else :)
It doesn't thappen only for this replay.

What version of the product are you using? On what operating system?
Latest atm: 1.3
MacOS X 10.6.5

Please provide any additional information below.
This is not useful, but thanks for your parser. This is a great tool.

Also, do you think it could be possible to get the supply limit (what we have 
in the top right of the screen In Game) in the same way we hame the time line ?

Thanks!

Original issue reported on code.google.com by waib...@gmail.com on 17 Dec 2010 at 11:14

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GoogleCodeExporter commented 8 years ago
The replays themselves have duplicate events, which are discarded by the game 
engine when the replay is replayed. The same goes for supply count, which is 
not stored in the replay file but is only known by the game engine. Keeping 
track of it is not possible because in addition to duplicate unit build orders 
unit deaths are not stored in the replay.

It might be possible to implement some kind of logic to get rid of some of the 
early-game duplicate events, but that is beyond the scope of this parser.

Original comment by lauri.vi...@gmail.com on 25 Dec 2010 at 5:42

GoogleCodeExporter commented 8 years ago
I understand and get your point.

Thanks for the answer!

Original comment by waib...@gmail.com on 27 Dec 2010 at 1:43