ajbowen249 / dungeon-delver-engine

A Tandy Model 100 and ZX Spectrum implementation of OGL 5.1 in Assembly
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Implement Melee Combat Distance #13

Closed ajbowen249 closed 7 months ago

ajbowen249 commented 7 months ago

Finally makes movement in combat matter by disallowing melee attacks if both combatants are in the back line, and providing advantage on hit if both are in the front. Also removes the plan for position to impact ranged attacks for now, drops the cleric's shield for sake of balance, and upgrades enemy AI to pick random players instead of the first living one.