I want the editor to be aware of available string labels. Apologies for the frequent build system changes. This should allow existing builds that specified text_json to build_dde_game to continue working with a warning, for now. Support for that will be removed as soon as any additional properties are added that would make sense to place in dde_project.json.
I want the editor to be aware of available string labels. Apologies for the frequent build system changes. This should allow existing builds that specified
text_json
tobuild_dde_game
to continue working with a warning, for now. Support for that will be removed as soon as any additional properties are added that would make sense to place indde_project.json
.