ajd4096 / gbadev

Automatically exported from code.google.com/p/gbadev
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Try opening the 1-512's NAND folders first #6

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
For some reason, the FS Toolbox Wii U mod (that we based the NAND reading code 
off of) ALSO crashes when trying to directly dump
/title/00000001/00000200/content/0000003.app
BUT
when you tell it to dump the whole NAND, that file still ends up in there and 
is completely intact.

Ideas to get around this:
The only differences I can see in when it dumps the whole NAND is that
1. It reads the containing folders out first.
2. Now that I think of it, it also might have dumped the ticket folder by the 
time it gets around to dumping the actual title (just a last minute hunch, 
though)

We could try mimicking that behavior and see if it changes anything.

Original issue reported on code.google.com by maxternal on 10 Jul 2013 at 2:28

GoogleCodeExporter commented 8 years ago
It looks like it was just an alignment issue. Loading 1-512 from NAND is 
working now. (Until Nintendo updates that title with a different content number 
:P )

Original comment by maxternal on 17 Jul 2013 at 9:31