ajhyndman / fire-emblem-working-title

A fledgling project wrangling Fire Emblem: Heroes stats
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Confirm various skill interactions #67

Open AlmostMatt opened 7 years ago

AlmostMatt commented 7 years ago

For some skills I am not 100% sure of how they work. I'll edit this post with assumptions that I make and skill interactions that I am able to verify. Uncertain/Assumed:

Confirmed:

AlmostMatt commented 7 years ago

Also: do pre combat specials apply before hp checks for skills like wary fighter and vantage?

ajhyndman commented 7 years ago

The very last comment on this thread supports the conclusion that quick riposte/breaker skills cancel each other out:

https://www.gamefaqs.com/boards/204447-fire-emblem-heroes/75098215?page=2

ajhyndman commented 7 years ago

Oh, I guess that was already in your confirmed list.

AlmostMatt commented 7 years ago

Ok so Guard and Heavy Blade have really bad descriptions.

This is what they seem to actually do: Heavy Blade: your attacks reduce your special cooldown by 2, when someone attacks you your cooldown is reduced by 1.

Guard: your opponent's cooldown remains constant no matter how many times they attack you or how many times you attack them. However if the special is already ready they can use it.

ajhyndman commented 7 years ago

Yeah, I noticed that these descriptions are the first time the term cooldown charge has been used. It seems to be an inverse concept to cooldown count.

AlmostMatt commented 7 years ago

Apparently my assumption about lifesteal and overkill was incorrect. I did 10 damage to a 3 health enemy with 30% lifesteal and gained 0 life, so it probably only counts the actual amount of health lost. I'll try to do a few more tests when I find some time.

AlmostMatt commented 7 years ago

Testing hp percentage conditions. 36/41 is not considered >= 90% (tested with Wary fighter 1) 9/17 is not considered <= 50% (tested with Wings of Mercy 3) So it seems like rounding is not relevant for <= and >= conditions.

AlmostMatt commented 7 years ago

Another question: What is the attack order if both players attack twice and the defender has vantage? (For example, a fast unit vs Vantage Hector, or a Brash assault unit vs a fast vantage unit)

Edit: Actually with the Hector example, hp has to be >80% for armads and <75% for vantage. The brash assault example would still work, if both units are low, but it would be very rare.

ajhyndman commented 7 years ago

I'm fairly confident that the answer is Defender > Attacker > Defender > Attacker. I do not have evidence to back this up, however.

Mass Duel Simulator agrees with this resolution.

AlmostMatt commented 7 years ago

I ran into Seliph in the Arena and was able to confirm that Tyrfing does not apply to the second hit if the first hit put him below 50% hp => hp is checked at beginning of combat.

ajhyndman commented 7 years ago

By the way, you can make checklists in github comments with the following syntax:

* [ ] incomplete item
* [x] complete item
AlmostMatt commented 7 years ago

Apparently Ragnarok is another mistranslated / poorly worded skill.

Tooltip: "If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5 damage after combat."

Actual effect: "If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If unit attacks or is able to counterattack and is at 100% HP, unit will receive 5 damage after combat."