ajon542 / GameEngine

Experimenting with OpenTK inside WPF
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Improve the window docking implementation #5

Closed ajon542 closed 8 years ago

ajon542 commented 8 years ago

I want to be able to open, close and move all the types of windows available in the game engine. For example some windows include Game, Scene, Hierarchy and ConsoleOutput. The windows should be made (in)visible from the menu.

This really involves obtaining a better understanding of how AvalonDock works and right now I'm not really interested in spending time on this although it will improve the overall look and feel of the game engine greatly. The examples on the net are either outdated or contain so much boilerplate code that the example is hard to follow. This will just require a bit of time.

ajon542 commented 8 years ago

This is closed.