Closed JordanLeich closed 1 year ago
Did you test all 500+ mods and boosters? fightstyle_default from the OCP 1.3 should be replaced by the original file as well, and it's being used by most mods and boosters released before we discovered that they are problematic and it can be fixed with animation mixing. Official characters are already ready for the fightstyles removal (fs are to be romoved in packages, data and actors). I did check and fix most of them. Sort of stopped when I changed my PC. Should've just copied all files over before HDD started to act up.
Did you test all 500+ mods and boosters?
fightstyle_default from the OCP 1.3 should be replaced by the original file as well, and it's being used by most mods and boosters released before we discovered that they are problematic and it can be fixed with animation mixing. Official characters are already ready for the fightstyles removal (fs are to be romoved in packages, data and actors).
I did check and fix most of them. Sort of stopped when I changed my PC. Should've just copied all files over before HDD started to act up.
I did not test all 500+ mods and boosters as that would take way too long for me.
Does this mean that's it's safe to delete all fightstyle files in packages, data and actors from the ocp? Also, are you saying the fightstyle_default from ocp 1.3 was problematic so it's no longer included in the ocp, meaning players use the vanilla file.
It means that it will break compatibility with multiple mods and boosters when removed. So, not unless the animation mixing fix is completed (and I found something to fix already).
Here's the fix for https://github.com/ak2yny/Official-Character-Pack-v2-for-Ultimate-Alliance/issues/3
I removed 40 fightstyles in total and tested every character in game and they all worked, powers worked, and blocking worked. I did not touch any of the interact_CHARACTERNAME_victim.xmlb files as I'm not sure what they do or what their purpose is.