Official Characters Pack (OCP) for Marvel Ultimate Alliance (MUA) was created to add the DLC content of the Xbox 360 verison to the original PC version ported by Beenox in 2006.
[ ] Black Panther black_panther_dagger_right.igb needs texture like in ML (Marvel Legends - MUA prototype?), possibly adding bolton per skin if limit allows (Captain America has that already). I think it should be fine.
[ ] Elektra has the same thing has Black Panther's dagger projectile for her fx_elektra_throwingstar.igb and fx_elektra_sai.igb, I believe. It's all a mistake from dev.
[ ] Ronin also fx_elektra_throwingstar.igb for her P9_trail effet. Should be fine to texture the model.
[ ] Fenris wolf effect from his power is not oriented at the correct position. I could be wrong, maybe it's intended to be like this: When he howls, the effect comes from his right cheek, instead of mouth.
[ ] Good point reported from Fr3ddy "i noticed Sunfire is having xml2 style of fire (different texture) while Pyro is having MUA's fire (like Human Torch)...should we maintain both of this xml2 with xml2 fire or make it like Torch's fire version?"
[ ] XML2 effect for Smoke, Dust, Flame, maybe more should use their MUA equivalent, which are direct upgrade of it (HD smoke etc, because the XML2 effect are not looking as good in MUA)
[ ] all effects with orient = up ; need to be replaced with orientaxis = 0 0 1 0 0 1 ;.
Reports by UltraMegaMagnus
black_panther_dagger_right.igb
needs texture like in ML (Marvel Legends - MUA prototype?), possibly adding bolton per skin if limit allows (Captain America has that already). I think it should be fine.fx_elektra_throwingstar.igb
andfx_elektra_sai.igb
, I believe. It's all a mistake from dev.fx_elektra_throwingstar.igb
for her P9_trail effet. Should be fine to texture the model.XML2 characters (possibly done, ask UltraMegaMagnus):
orient = up ;
need to be replaced withorientaxis = 0 0 1 0 0 1 ;
.