Open ak2yny opened 1 month ago
My opinion:
After learning that originally GE didin't have loading screens for DLC characters at all and it's all either a reuse of XML2 LS or artwork that didn't make it into the game (Venom, Hulk), I don't think we should care about visual consistency with them. If anything, I think they could just all be moved to optional files if it's such an issue because they didn't come with GE DLC which this mod was trying to replicate originally. I'm all for fixing inconsistencies, but I believe in this case, inconsistencies were brought with loading screens that either were made for a completely different game (XML2) or was cut content in case of Venom and Hulk (but there are no problems with them currently). Without XML2 loading screens, there are no problems with GE's default costumes. Or we just ignore the inconsistencies since they work for their alternative costumes. They're no different from Iron Man's Ultimate LS or Wolverine's Classic LS. Or a better example, Luke Cage who looks nothing like his default skin and resembles the classic version better (haircut + shaved).
PSP characters are a different matter though since loading screens are part of the game. It makes perfect sense to use NPC Black Widow model as the main skin, but Captain Marvel is a wierd case since there are 3 conflicts: his default costume being Genis-Vell, LS using Ultimate, and his Sim referring to him as "traitor to the Kree" which applies to Mar-Vell.
I'd like to remind everyone that some DLC characters are based on the (apparently "completely" different) XML2, so I don't think that the XML2 loading screens are out of place (of which some are done by the same artists that worked on MUA as well). I don't think that loading screens should be removed from the OCP, which brings back the question of why skins & mannequins don't match the loading screen. The question remains, whether you like it or not. The decision is a different matter.
Characters that matched always:
GE characters without official LS that didn't match the added LS:
PSP characters that didn't match the LS:
Original characters (including Silver Surfer and Nick Fury) all match LS, mq. and primary skin (except Luke Cage's LS which doesn't really match any of his skins).
I think it's a made-up problem. They all match the skins that are included in their mods. It's just not the default skins, and I don't see it as a big deal. If Luke Cage is allowed to look completely different in LS and we don't try to create a skin resembling that look, I just say let it be. It's not like people are naive about where these loading screens came from, they're just for convenience. While the characters are based on XML2, it's not the same continuity and it's not the same art direction. There seems to be a preference for either classic or "Modern" (at the time) look, with handful exceptions that use their Ultimate designs by default like Thor or Colossus. GE mannequins / default suits fit with this convention which we're trying to actively go against for personal sensibilities. With exception of Nightcrawler that uses Ultimate look in the game, and GE default mannequin is being the odd one out in this case.
It's not a problem, it's an opinion question. That's what the poll's here for. (Well, there is the "problem" of someone having to make the changes, depending on the outcome, but I'll worry about that on another day.)
Added Captain America (with mip-maps), Sabretooth (modified) and Hawkeye (modified) to GE stage: https://github.com/ak2yny/Official-Character-Pack-v2-for-Ultimate-Alliance/commit/03208acc9d6dd76d7695c8b9fe0d75cd1e8e0590
(Didn't add Venom, Luke Cage or Thing, because they aren't made for the GE stage and they should be big to not be hidden on the stage. Used RE Elektra instead, as I think this is the best version. Didn't use Colossus, because his balance is wrong when using Lars' version. Didn't add Cyclops because the og. rotation is correct for this stage and this seems to be the only change. Used Doom for alt. only, because the skin has the thinner belt. Didn't use Hulk, because it would make the stage too different, otherwise. Didn't add Human Torch or Mr. Fantastic, because the pose needs to be improved, first. Didn't add Magneto as alt., because of the blocky hands.)
Edit: Also added optional mod with mq. and primary skins being like their original releases for:
As well as an update for Black Widow's optional Ultimate skin. https://github.com/ak2yny/Official-Character-Pack-v2-for-Ultimate-Alliance/commit/8dab3519d19299009fee9f05ae1e5327d718b441
We can focus this discussion on the remaining characters now (including Modern Black Widow and Ultimate Magneto).
Lars just posted an update with following new additions:
Additionally, he fixed following mannequins:
This is in response to Lars' recent mannequin "fixes" for the OCP. He didn't mention which OCP, but I think some problems are definitely there, so I wanted to open this issue as a platform to discuss (changed) OCP2 mannequins and possible improvements. Here are Lars' mannequins, all compared to the original and OCP2 versions:
All images: MqImgs.zip