[same as previous PR#25, but based on current master to avoid merge conflict]
The conditionals between the two were slightly different. This patch makes
the logic similar and provides comments why the player is treated differently.
The behaviour for NetImmerse and NiOverride is now:
[same as previous PR#25, but based on current master to avoid merge conflict]
The conditionals between the two were slightly different. This patch makes the logic similar and provides comments why the player is treated differently.
The behaviour for NetImmerse and NiOverride is now: