akadjoker / darkbasicpro

Automatically exported from code.google.com/p/darkbasicpro
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Linux Port (not an error report) #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Hey Lee, 
Since you open-sourced the code, I'm working on porting this over to Linux.

Just thought you would like to know.

cheers,
Italy Portugal

Original issue reported on code.google.com by robocr...@gmail.com on 15 Jul 2010 at 10:35

GoogleCodeExporter commented 9 years ago
correct me if i'm wrong ... but dark basic supports only directx ... not opengl 
.... even if you port the IDE to linux ... thr is a long way to go before it 
could be of any use on linux ....

gallium3d's direct3d state tracker might make this usefull .. but even that is 
currently in a mess.. with no linux support ...

the only use-case i can see is having a native client to build the games n then 
testing them on wine or a windows VM

again.. correct me i am wrong.. i'll be more than happy to have a fully 
functional native linux-opengl port of dark basic pro that can make 
cross-platform games ...

Original comment by adi.ya...@gmail.com on 6 Aug 2010 at 12:35

GoogleCodeExporter commented 9 years ago
You are right about dark basic only support directx. On top of that much of the 
code is Windows-specific since most of this code compiles into DLLs. 

Despite this, the port will be completely native to linux.

It will be a long road, but an enjoyable one.

Original comment by robocr...@gmail.com on 7 Aug 2010 at 2:03

GoogleCodeExporter commented 9 years ago
As was said in the comments, this relies on DirectX, so to create a Linux 
version would be to essentially start from scratch.

Original comment by pcowe...@yahoo.com on 30 Dec 2013 at 2:57