What steps will reproduce the problem?
1. Compile "DarkGDK Open Source" (revision 86 or any newer)
2. Start any DarkGDK project with stencil shadows (or any shadows based on
stencilshadow.fx)
3.
What is the expected output? What do you see instead?
No shadows now.
What version of the product are you using? On what operating system?
Windows 7 Pro x64, VS2008 Express, Microsoft DirectX SDK (August 2007)
Please provide any additional information below.
Screenshotes and simple project to test the stencil shadows are here:
http://forum.thegamecreators.com/?m=forum_view&t=209578&b=22&msg=2504953#m250495
3
Original issue reported on code.google.com by AjIIuxbS...@gmail.com on 20 Jan 2014 at 12:07
Original issue reported on code.google.com by
AjIIuxbS...@gmail.com
on 20 Jan 2014 at 12:07