See
http://source.winehq.org/git/wine.git/commitdiff/dc214603974132969c9f1bd13b8fe53
3bbb413dc
(wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model
limits)
So the psm and vsm verbs are setting the wrong registry entries now.
How should we adapt? Here's my guess:
We should probably keep the old verbs for backwards compatibility,
so that people can continue using the commands they're used to,
but also recognize numerical values.
So now, from the commandline,
psm=N should set MaxShaderModelPS to N (and disabled means 0 / enabled means 3);
vsm=N should set MaxShaderModelVS to N (and none means 0 / hardware means 3)
gsm=N should set MaxShaderModelGS to N
and they should do the same thing they used to when used with wine-1.4,
i.e. somebody with wine-1.4 should not find the new winetricks
no longer supports his version of wine.
The gui should have entries
psm=0 Disable pixel shaders
psm=3 Enable pixel shaders (max model 3)
vsm=0 Disable vertex shaders
vsm=3 Enable vertex shaders (max model 3)
gsm=0 Disable geometry shaders
gsm=3 Enable geometry shaders (max model 3)
instead of the old ones.
The m now means max :-)
Original issue reported on code.google.com by daniel.r...@gmail.com on 1 Oct 2013 at 3:13
Original issue reported on code.google.com by
daniel.r...@gmail.com
on 1 Oct 2013 at 3:13