Added check when diplomatic relations change with players.
Now this is only used for stopping fleets mid attack. The function checks if relations improved and if the value is above the Player object's new threshold value "endHostilitiesThreshold". The higher of the two opposing sides' is taken into account.
Fixed a condition that prevented fleets from attacking other fleets.
Removed some leftover debug messages.
Added check when diplomatic relations change with players. Now this is only used for stopping fleets mid attack. The function checks if relations improved and if the value is above the Player object's new threshold value "endHostilitiesThreshold". The higher of the two opposing sides' is taken into account.
Fixed a condition that prevented fleets from attacking other fleets. Removed some leftover debug messages.
Should resolve #1135