The AI will now start searching for suitable build locations for shields and projectors around already existing ones.
If none exists then it will pick a random corner and start searching from there. It might still snap to the edge of the colony if it is too as I did not want to change the search algorithm much. Still in the end all defensive building will be in on place.
Should address the issues mentioned in #1120 and #1072
The AI will now start searching for suitable build locations for shields and projectors around already existing ones. If none exists then it will pick a random corner and start searching from there. It might still snap to the edge of the colony if it is too as I did not want to change the search algorithm much. Still in the end all defensive building will be in on place.
Should address the issues mentioned in #1120 and #1072