Open GoogleCodeExporter opened 9 years ago
[deleted comment]
Repair fixes like 200 cr / step at a cost of 50 cr / step. (step = 10 ingame
minutes)
DOS IG seems to fix 20 cr / step at a cost of 11 cr / step. Or it might fix
0.5% per step (i.e., independent of the building cost).
Could you please check the other damaged buildings?
Original comment by akarn...@gmail.com
on 1 May 2012 at 1:06
I've tried it just now. 10mins/step
Nuclear power plant (8000credits), 24 steps (4 hours) = 30% repaired which is
100 credits / step.
Hard difficulty.
Original comment by sosetala...@gmail.com
on 1 May 2012 at 3:19
I checked radar, nuclear power plant, chirch and police station on normal
difficulty.
All use 11cr per 10 min gametime.
But they differ in their repair time:
Radar: 1% / 20 min
Nuclear: 1% / 80 min
Church: 1% / 30 min
Policestation is strange: It's 1% / 80 min but seems to change after reaching
62% to 1% / 160 min
Maybe I did something wrong. Have to check again later.
Original comment by norbert....@gmail.com
on 1 May 2012 at 3:20
Police station solved :)
It starts at63 percent these are no "full" 63 percent.
So: Police station 1% / 160min
Original comment by norbert....@gmail.com
on 1 May 2012 at 3:28
Do you need the rest of the buildings?
Original comment by norbert....@gmail.com
on 1 May 2012 at 3:30
Thanks, no need for additional values. It seems the repair time is not
proportional to the cost, but proportional to a separate hitpoint value, i.e.,
Church has 50% more HP than Radar.
Anyway, if this doesn't pose any gameplay issues, I'd like to keep the current
fast method.
Original comment by akarn...@gmail.com
on 1 May 2012 at 3:49
Please no.
Damaged buildings are no real problem any more that way. And it totally ruins
the mood if a large building is beeing repaird within a few hours.
I mean, if you need a fast repair there is always the possibility of the fast
forward button.
Additionally it makes sense that buildings with more hp need more time. Think
about Command & Conquer.
And you are removing a tactical aspect of ground combat. I hope SOMEDAY your
tank AI will attack buildings. Then it's painfull to see the slow repair of a
nucelar power plant. But hey, it helped you to distract the enemy (remeber my
post about AI request).
Don't make this game to simple. Please. Rembember. There is already a way of
speeding up the repair process...it's the fast forward button.
Original comment by norbert....@gmail.com
on 1 May 2012 at 4:00
Maybe you are right. I'll keep an eye on possible gameplay issues though.
Original comment by norbert....@gmail.com
on 2 May 2012 at 1:05
Original comment by akarn...@gmail.com
on 3 May 2012 at 8:31
Original issue reported on code.google.com by
norbert....@gmail.com
on 1 May 2012 at 12:42