Closed GoogleCodeExporter closed 9 years ago
Space station 1 has ECM 1 which can't be hit by Rocket 1. I could not observe
the behavior of the original game. Rocket 1 has anti-ecm capability of zero.
Rocket 2 has anti-ecm capability of one. If R2 is shot at Station 1, there is a
50% of scrambling the target. MultiRocket has anti-ecm of 2 which will always
hit Station 1.
Maybe you or Norbert can check the original.
Original comment by akarn...@gmail.com
on 4 May 2012 at 7:37
I have no savegame for this situation right now but if / when I get there I'll
check...or someone else is faster than me ;)
Original comment by norbert....@gmail.com
on 4 May 2012 at 11:48
Ah ok, so probably behaving as expected. Thanks :-)
I'll get back to you if any issue arrives as I tech up.
Maybe include some ECM info in the research screen tool-tips? Missile V.1 is
vulnerable to ECM. Space Station 1 has basic ECM. etc.
Original comment by Phil6...@googlemail.com
on 5 May 2012 at 9:07
This one was one of the uncertainities from the original and I thought, let the
playtesters experiment. (Rocket 1 are great against Garthog ships.)
I can change the rules so there is always some chance of hitting.
Original comment by akarn...@gmail.com
on 5 May 2012 at 10:20
Okay, I decided on how it should work:
Hit probabilities:
anti-ecm \ ecm 0 1 2
0 100% 15% 0%
1 100% 50% 15%
2 100% 85% 50%
Original comment by akarn...@gmail.com
on 22 May 2012 at 3:12
Original comment by akarn...@gmail.com
on 25 May 2012 at 6:26
Original comment by akarn...@gmail.com
on 29 May 2012 at 12:39
Original issue reported on code.google.com by
Phil6...@googlemail.com
on 4 May 2012 at 6:56Attachments: