Closed GoogleCodeExporter closed 9 years ago
Hi, enemies with ECM can scramble the rockets which then select a random new
target. This behavior is consistent with the original. The difference is the
probability of the scrambling:
anti-ecm \ ecm 0 1 2
0 100% 15% 0%
1 100% 50% 15%
2 100% 85% 50%
I'll put this table into the game guide.
Original comment by akarn...@gmail.com
on 17 Jul 2012 at 7:27
Could you please explain that table? The behavior I am facing now, is I am
playing the campaign and about done defeating the Garthog planets. I send 3
battleships to each planet and shoot missiles/bombs at the space stations and
plasma projectors. I fire volleys of 6, and I find that most of the time 1 or 2
of the rockets will hit the space station and the rest will find new targets
(primarily my expensive flagships). I do not have ECM or anit-ECM available to
me.
Does this seem like the expected behavior?
Original comment by loga...@gmail.com
on 17 Jul 2012 at 3:07
At that stage, you have 15% chance of hitting the space stations (Rocket 1
Anti-ECM=0, Station ECM=1). This is the expected behavior. Rockets are much
better against small and medium ships in general.
However, I have little information about the original, i.e., whether Garthog
Space Station 1s should have Anti-ECM=1 at all. Another question is whether to
allow ping-pong like rocket bounces between two Anti-ECM wearing units.
(Norbert?)
Original comment by akarn...@gmail.com
on 17 Jul 2012 at 3:18
OK, well either I am simply not good at playing this game, but I believe this
is more an issue where some balance is needed. I am attempting to play the game
on easy because normal was just too annoying (repeated a lot of missions a few
times). Is the same table used all difficult levels? I feel 15% is simply too
low.
I do not know if Garthog Space Station 1 has ECM or not, however I doubt they
had ECM simply because the Garthos were a very weak race in the original game,
they don't use shields and all their ships had low firepower. I can attempt to
setup the real game in dosbox and play through it, but that would take a long
time, and I hope the information is available somewhere.
Original comment by loga...@gmail.com
on 17 Jul 2012 at 7:09
The table applies to all difficulty levels. I sometimes get feedback about
difficulty, but players mostly find it too easy. Level 1-2 missions are pretty
much straightforward and easy, unless you run out of time due high speed
settings.
Most quantitative information is missing from the original. We had a similar
issue a few months back and some users took the time to check out things, hence
the table with approximations. DOS IG rarely works for me so I have to rely on
other testers. The only known property so far are the ship firepowers, but
neither the firing speed nor the hitpoints are known.
Original comment by akarn...@gmail.com
on 17 Jul 2012 at 8:06
I've updated the hit probabilities table to include a difficulty level and
backfire probabilities. I've increased the hit probabilities for easy and
normal and set the backfire probability to %25 and %50 respectively
Original comment by akarn...@gmail.com
on 23 Dec 2012 at 5:40
Original issue reported on code.google.com by
loga...@gmail.com
on 17 Jul 2012 at 12:44