Closed GoogleCodeExporter closed 9 years ago
Thanks for the use cases!
1) I guess the AI can see if the enemy is retreating and stop firing rockets.
2) Yes, just a space attack shouldn't reduce the morale that much.
3) This could be changed that damaged ground defenses will still participate in
the battle.
4) I don't see this as a problem, but the morale reduction should be less,
especially in hard.
Original comment by akarn...@gmail.com
on 20 Jan 2014 at 7:30
I have to add
5) "hunter draining"
Similar to 1); probably happens if the AI has superfluous hunters available/all
fleets are full. If a planet with space stations is attacked, the hunters
stationable at the stations come to the player's fleet and are of course easily
finished without losses and without any fear of getting into the range of space
stations and planetary guns. This is the extreme case of the usual AI battle
behavior, due to the stations/guns being unable to move.
Original comment by anonymis...@arcor.de
on 20 Jan 2014 at 10:08
Made changes to the space battle:
- Morale reduction is less intrusive and difficulty dependant. On Easy, you'll
lose 5% of the morale, on Hard, you'll lose 20%. If you defended your own
colony or conquered another, you lose half of the previous values.
- Fighters defending a planet won't run towards the attackers on Hard, but
remain where they are. Still, they might get lured away. Let me know if the new
behavior is enough or not. Also please check if ship kamikaze still behaves as
before.
- Damaged, but otherwise operational defensive buildings will participate in
space battles until destroyed.
- AI won't shoot at fleeing enemies. Still, you can trigger a rocket shot and
then flee and drain the AI, but at a much slower rate.
Original comment by akarn...@gmail.com
on 29 Jan 2014 at 10:26
Issue 781 has been merged into this issue.
Original comment by akarn...@gmail.com
on 29 Jan 2014 at 11:53
Original issue reported on code.google.com by
anonymis...@arcor.de
on 20 Jan 2014 at 7:21