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akauper
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Addressables-AssetManager
Pre-loading, Synchronicity, and Pooling for Unity Addressables
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define bug fix
#7
masteage
closed
11 months ago
0
String keys instead of AssetReference?
#6
iggyzuk
opened
3 years ago
1
Fix error when build using IL2CPP
#5
agittm
closed
2 years ago
0
AsyncOperationHandle.PercentComplete always return 0
#4
agittm
opened
4 years ago
1
Doesn't work with IL2CPP
#3
foxgunner
opened
4 years ago
2
handle not release when AssetManager.Unload
#2
DumoeDss
opened
4 years ago
5
Can not support WebGL
#1
lovoror
opened
4 years ago
1