Closed cathyleeu closed 5 years ago
I think you have to start some server locally, and it will work then, you cant load images in just local html file without server.
Thanks!
Hey,
I have the same issue even on local server and online.
I think it is because we use Cross-domain images and not local images. From my understanding, the code needs something like:
img.crossOrigin = "";
But I am not sure how to implement this... Any help would be welcome :)
Thanks.
dont use cross-origin images, or disable your browser policy if thats for test https://chrome.google.com/webstore/detail/allow-control-allow-origi/nlfbmbojpeacfghkpbjhddihlkkiljbi?hl=en
Thank you for your quick answer, For my web project, I don't have an option to host the image and need to take it from an external URL... And this extension will help this issue only for me but not for users
I think this should help you https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image
Hey, Thank you.
I manage to make it work by simply adding i.crossOrigin = "Anonymous";
here:
function c(t, e) { var i = new Image; i.crossOrigin = "Anonymous"; return i.src = t, i.onload = e, i }
In case anyone else has this issue 👍
And Thank you @akella for this 3d effect!
You are welcome, but i would still advise to avoid crossOrigin whenever possible. You never know new policies
Hello. I read your article and I was really impressed with your work. So I downloaded your Demo code for studying and opened it. but I can't load the image. I got an error from the console.
Uncaught DOMException: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The image element contains cross-origin data, and may not be loaded.
How can I fix this problem and see properly it on my local status?
by the way, Sorry to my poor English. I hope you to understand my situation and reply it Thanks.