Closed 27thLiz closed 8 years ago
Thanks!
What gamepads does it support ? Also thanks for this PR, I think it will be very useful for all Godot users non-familiar to this kind of things :)
check out issue #35, I wrote a bit about the current state of gamepad support there and also posted a link to a database of supported controllers. ^^
I did it by making changes to the config system, so that it only replaces key events. Joystick button events stay as defined in engine.cfg.
But if you want the remapping UI to also work with gamepad events, that shouldn't be too hard either.
Also grabs focus for "new game" in
_ready()
so you can navigate the menu and start the game using a joystick.