Closed jabelch closed 12 years ago
I don't know that we need to change anything for multiplayer. The difficulty level will be decided by the host, and each character that joins will have his/her own characteristics (Ironman, hardcore, what have you) which shouldn't change. This comes down to the fact that people can create multiple characters if they want different playstyles, and the fact that we want to allow the user to play the game how they want to.
As far as difficulty customization, I'm fine with this, though we want to avoid too much complexity for the end user. Definitely those additional options should be in a completely separate "Advanced" menu.
Perhaps we can consider difficulty customization as a separate secondary (tertiary?) goal. I think in general, to have the spirit of roguelikes, we should have the game pretty hard. It already becomes massively easier with a softcore mode, and even easier with unlimited respec as an option.
I don't know that respec makes things easier, necessarily. But softcore obviously does. And in-depth customization should definitely be a tier 3 feature.
As I discussed somewhere else, the player can choose their own difficulty basically by rushing through content so that they're fighting monsters at a higher level, or have a very easy experience if they just run around each level of a dungeon twice instead of once for some bonus xp, so they're always higher level than the monsters. Other than that, roguelikes do tend to be pretty hard, and (other than the hardcore thing) I like it that way.
Agreed with Jzar.
Coolio.
We have multiple mentions of Ironman mode and other difficulties through different topics. I think it's important enough to have it's own space.
Some thoughts for discussion on menus and game customization:
@jzar @blackvegetable @basepi