Closed dtamburr closed 11 years ago
Thank you for the report. I can reproduce the issue following these steps:
Texture filtering mode seems to have an influence as well.
I think the problem is that textures of bitmap fonts are stored in the same list as the textures for truetype glyphs. I will look into it.
When you do a glRotate the font is rendered with a thin outline corresponding to the bounding box. Try doing glRotated(2, 0, 0, 1) before calling font.draw() to see the problem. It sometimes also happens if you do a glTranslate.